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what is uv unwrapping in a nut shell
This process projects a texture map onto a 3D object. The letters “U” and “V” denote the axes of the
2D texture because “X”, “Y” and “Z” are already used to denote the axes of the 3D object in model space.
UV texturing permits polygons that make up a 3D object to be painted with color (and other surface attributes)
from an ordinary image. The image is called a UV texture map. The UV mapping process involves assigning
pixels in the image to surface mappings on the polygon.
If the model is not unwrapped then 3Ds Max would have to use a different mapping method, but you generally
have less control of how the image will be mapped using these methods and I do not think they would be
compatible with game engines. For some uses, UVs might not be needed, but it is recommended if you need
to add specific details.
When the texture is applied to the object and the texture is set to use UV mapping
(the unfolded layout), the texture will be folded back around the object
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